THE HUNT FOR MAGNETO: A COMPREHENSIVE, ANNOTATED GUIDE TO MAGNETO APPEARANCES Compiled by Michael R. Lavin with the assistance of Heather Richards Contents A. Regular Appearances (Including Flashbacks) B. Robots, Simulacra, Dreams, and Other Impostors C. Alternate Realities or Otherwise Out of Continuity D. Spoofs and Parodies A. Regular Continuity *Uncanny X-Men 1 (September 1963) TITLE: "X-Men." CREDITS: Stan Lee, co-plotter, scripter; Jack Kirby, co-plotter, penciler; Paul Reinman, inker. STORY: Magneto attempts to take over the Cape Citadel missile base. The X-Men, in their first mission, dissuade him. CHARACTER EXPOSITION: Magneto is a typical, arrogant, Silver Age Marvel villain. He refers to himself several times as the "Miraculous Magneto," and he seems quite taken with himself. Few clues are offered to explain Magneto's stated goal of world conquest, except that he feels humanity is an inferior race. He states, "The human race no longer deserves dominion over the planet Earth." This implies mutants are different than homo sapiens. Although his attack on Cape Citadel involves no loss of life, Magneto does not hesitate in his attempt to kill the X-Men, declaring, "Not all those with mutant powers are fit to rule the Earth. You must be destroyed." NOTES: First appearance of the X-Men and Magneto. Magneto's first public attack against humanity. Xavier tells his students that Magneto is the "first evil mutant." Cape Citadel is a combination air force missile base and experimental rocket facility. It houses silos for ICBMs, as well as launch facilities for test rockets. It is staffed by both military and NASA personnel. The location of Cape Citadel is not revealed here (nor in Amazing Spider-Man 1, where it is featured in an unrelated story). PX&XM 1 places it in Florida's panhandle, on the Gulf Coast. In UXM 300 and other stories, it is referred to as a site for America's nuclear arsenal. Magneto has a "secret laboratory" located near Cape Citadel. Since he refers to his months of planning and preparation, we can assume the laboratory was established specifically for the Cape Citadel operation. Magneto utilizes an "energizer" device of his own invention; it magnifies his magnetic powers over long distances. Magneto uses his power to control dust particles in the air to form a type of skywriting. When Cyclops uses his full-intensity optic blast against Magneto's force field, the villain is taken by surprise and his power is briefly weakened. COMMENTS: Magneto uses the phrase "homo superior. He may have coined it himself, but the originator of the term remains unclear to this day. Magneto is shown using the term years earlier in discussions with Xavier (UXM 161). The X-Men make no mention of their mutant status, yet Magneto calls them mutants. The contemporary reader must have assumed this was an assumption on Magneto's part, since he has no way of determining the source of their super-human abilities. (In fact, at other times Magneto has shown an inclination to mistakenly believe that other super beings were mutants, including Thor, Spider-Man, and the Stranger.) Many years later, we learn that Xavier and Magneto maintained contact with one another during the time that the X-Men were being recruited and trained, and that Magneto was aware of the students' existence prior to confronting them for the first time. REPRINTED IN: X-Men Early Years 1, Uncanny X-Men Masterworks, Marvel Masterworks 3, Marvel Milestone Edition, Amazing Adventures II 1-2, Marvel Tales 2, and Son of Origins of Marvel Comics. Retold in Professor X and the X-Men 1 and in Marvel Saga 10-11 (with reprinted artwork). *Uncanny X-Men 4 (March 1964) TITLE: "The Brotherhood of Evil Mutants." CREDITS: Stan Lee, co-plotter, scripter; Jack Kirby, co-plotter, penciler; Paul Reinman, inker. STORY: Magneto and the Brotherhood of Evil Mutants (BOEM) conquer the small Latin American nation of Santo Marco. The X-Men make them give it back, but not before Magneto triggers a nuclear bomb. Without Magneto's knowledge, Quicksilver rushes back and defuses the bomb in the nick of time. FLASHBACK (NEW): Tells how Magneto first met Wanda and Pietro. When the young Wanda accidently displays her powers, she and her brother are attacked by superstitious villagers. Magneto rescues them from the murderous mob. CHARACTER EXPOSITION: Magneto bullies the BOEM shamelessly. Magneto tells Xavier, "The humans must be our slaves! They are not worthy to share dominion of Earth with us!" He then declares that he and Xavier will forevermore be mortal enemies. Magneto demonstrates the extremes to which he is willing to go, not only by trying to kill the X-Men once again, but by his willingness to kill thousands of people and to turn Santo Marco into a nuclear wasteland. NOTES: First appearance of the Toad, Mastermind, the Scarlet Witch, and Quicksilver (together as the Brotherhood of Evil Mutants). When Magneto steals a mothballed freighter, he operates all of the ships controls magnetically, "with brilliant precision." Magneto's island base shown for the first time; identified as an uncharted island in the Atlantic. It is fortified and contains a huge headquarters. Wanda and Pietro serve Magneto with extreme reluctance, out of gratitude for Magneto saving Wanda's life. The country where Magneto found Wanda and Pietro is located in Central Europe, but otherwise unidentified. (Revealed much later to be Transia.) Magneto shown on the astral plane in a meeting with Xavier, though it is Xavier's powers, not Magneto's, that enable this psionic conversation. (This distinction is further emphasized in Marvel Saga 14 and PX&XM 4.) However, Magneto later senses the X-Men's presence in Santo Marco, saying, "The mental emanations of their leader are so strong that I feel them in my brain." Magneto's first island base is different from the one he later raised from the floor of the Atlantic Ocean (introduced in UXM 147). The potential confusion lies in the fact that both islands are located near Bermuda. REPRINTED IN: X-Men Early Years 4, Uncanny X-Men Masterworks, Marvel Masterworks 3, Amazing Adventures II 7-8, and Marvel Super- Heroes I 23. Retold in Professor X and the X-Men 4-5 and Marvel Saga 14. *Uncanny X-Men 5 (May 1964) TITLE: "Trapped: One X-Man." CREDITS: Stan Lee, co-plotter, scripter; Jack Kirby, co-plotter, penciler; Paul Reinman, inker. STORY: Magneto and the BOEM capture Angel and take him to Asteroid M. The X-Men pursue, and during the subsequent battle, Asteroid M is destroyed. CHARACTER EXPOSITION: Magneto tells Wanda and Pietro that the humans would destroy them if they could. NOTES: First appearance of Asteroid M. Magneto utilizes a "magnetic intensifier," similar to the "energizer" he used in UXM 1. In addition to the dazzling technology of Asteroid M, Magneto utilizes several magnetically powered space craft. Asteroid M is shown breaking up and the fragments drifting out to space, but PX&XM shows Magneto saving a large fragment with his powers. REPRINTED IN: X-Men Early Years 5, Uncanny X-Men Masterworks, Marvel Masterworks 3, Marvel Super-Heroes I 24, and Amazing Adventures II 9-10. Retold in Professor X and the X-Men 6 and in Marvel Saga 14. *Uncanny X-Men 6 (July 1964) TITLE: "Sub-Mariner Joins the Evil Mutants." CREDITS: Stan Lee, co-plotter, scripter; Jack Kirby, co-plotter, penciler; Chic Stone, inker. STORY: The X-Men and Magneto both strive to recruit the Submariner to their respective causes. Magneto finds him first, and entices Namor to come to Magneto's island base. The X-Men arrive at the base too, and all manner of fighting takes place. Namor, disgusted with Magneto, takes his leave after smashing the villain's giant magnet. NOTES: Magneto's island (presumably the same one seen in UXM 4) is described as "an uncharted isle far out to sea." Later in the issue, it is more specifically located south of Bermuda. Magneto uses astral projection. Unlike UXM 4, he does this under his own power. The caption says his "brain power is second only to that of Professor X..." and that he is "guided by the extra-sensory perception of his mutant brain." In dealing with Submariner's lackey, Magneto can sense the greed and envy in the man's heart. Magneto has constructed a giant magnet which he uses to lift ships from the sea, and which can transmit destructive beams. Magneto deserts Wanda and Pietro, just as he deserted the Toad in UXM 5, but in the end, they decide to remain with him. COMMENTS: UXM 6 and 7 are the only issues which have ever made blatant remarks about Magneto's powerful telepathic abilities. It is likely that subsequent writers have chosen to ignore these references, portraying Magneto with limited psychic abilities at best. OHOTMUDE explicitly states these powers are "minimal." MSH Secret Wars 5 states Magneto's telepathic abilities are "latent." Numerous appearances have shown Magneto's strong resistance to psychic probes and attacks. Examples of telepaths he has resisted include Xavier (UXM 17, UXM 150), Dr. Druid (X-Men vs. Avengers 3), Mirage (New Mutants 35), a power-enhanced Dr. Doom (MSH Secret Wars 10), Psylocke (X-Men 2), and Gamesmaster (X-Men Annual '97). He has been shown to sense the presence of nearby telepaths in UXM 4, Journey into Mystery 109, UXM 7, PX&XM 4, and PX&XM 7. Magneto has also shown the ability to psychically contact other telepaths, notably Xavier (UXM 4), and Rachel Summers (UXM 195), but not nontelepaths. He has shown an unusual proficiency in the use of Cerebro (UXM 202). And finally, he was sensitive to the recurring nightmares of his students (New Mutants 38). All of the above instances could be characterized as "limited" telepathic ability. In contrast, his mind has been probed by Xavier (UXM 18) and again by Jean and Xavier (X-Men 25). Magneto has fallen victim to psionic attacks, most memorably, Xavier's in X-Men 25. One could argue that Xavier and Jean are among the most powerful telepaths on the planet, but he has also succumbed to attacks by Empath (NM 39) and Psylocke (X-Men 2). REPRINTED IN: X-Men Early Years 6, Marvel Masterworks 3, Marvel Super-Heroes I 25, and Amazing Adventures II 11-12. Retold in Professor X and the X-Men 7 and in Marvel Saga 14. *Uncanny X-Men 7 (Sept. 1964) TITLE: "The Return of the Blob." CREDITS: Stan Lee, co-plotter, scripter; Jack Kirby, co-plotter, penciler; Chic Stone, inker. STORY: Magneto, now established in the New York City area, learns of the Blob's powers. While attempting to recruit him, Magneto inadvertently causes the Blob's mental blocks (imposed by Xavier) to disappear. Blob joins the BOEM, and the group lures the X-Men into a trap. During the battle, an impatient Magneto tries to kill the Blob along with the X-Men. The Blob's body shields the heroes, the bad guys flee, and the betrayed Blob decides he just wants to be a carnival worker. CHARACTER EXPOSITION: Magneto once again refers to conquering "the inferior humans who inhabit our planet." He voices typical Silver- Age remarks, such as "I am power," and, "Fool, you still do not comprehend the awesome force you are daring to challenge." NOTE: Magneto's temporary location is a "lonely, ramshackle mansion... high upon a windy hill, half-hidden at the edge of town." Again, Magneto's telepathic powers are mentioned. "Silently, one of the most powerful mutant minds on Earth begins to probe the Blob's brain. Later, he realizes that Xavier is not with the X-Men, otherwise Magneto would have, "sensed his brain waves." Magneto and the BOEM escape in a flying "magnacar." REVELATION: Magneto tells the others that he owns the (apparently abandoned) factory where he has set a trap for the X-Men. COMMENT: Magneto contacts the X-Men by radio, though it is unclear how he has identified their frequency. REPRINTED IN: X-Men Early Years 7, Marvel Masterworks 3, Amazing Adventures II 13, and Marvel Super-Heroes I 26. Retold in Professor X and the X-Men 8 and in Marvel Saga 15. *Journey into Mystery 109 (October 1964) TITLE: "When Magneto Strikes" CREDITS: Stan Lee, co-plotter, scripter; Jack Kirby, co-plotter, penciler; Chic Stone, inker. STORY: Magneto vs. Thor. This story takes place between UXM 6 and 7. Magneto travels to New York to find the X-Men, but encounters Thor instead. Upon arriving in New York with the BOEM, Magneto learns that the X-Men live within a 50 mile radius of the city. He sends the Brotherhood into New York to flush them out, while he remains behind to experiment with his powers. In the city, metallic objects go wild due to Magneto's experiments. Thor flies off to investigate, and traces the source of the disturbance to Magneto's submarine. Thinking Thor is a mutant, Magneto invites the Asgardian to join him, but Thor refuses. The two square off. Magneto's power can repel Thor's hammer, but not forever, the villain soon realizes. Amid the confusion, Mastermind radios to say they are under attack by the X-Men. Magneto decides to escape, but triggers a "thermo-nuclear proton bomb" to explode in his wake. The X-Men arrive and Iceman (not shown) defuses the bomb with cold. Magneto flees in a one-man submarine. The X-Men pursue Magneto in their own submarine (!), while Thor destroys Magneto's base. CHARACTER EXPOSITION: Magneto indicates that it is his strength of will that keeps the BOEM functioning as a team. This is the second episode where Magneto is willing to detonate a nuclear device, with callous disregard for the consequences. As he flees the X-men in defeat, Magneto declares he was "born to rule mankind." NOTES: Magneto's submarine (identified as a "submersible fort"), located in New York harbor, is camouflaged by a tree trunk. As depicted during the ensuing battle, the submarine is enormous. Magneto is able to trace the X-Men's location through their "mental emanations." Whether this is further evidence of Magneto's psychic abilities, or his ability to invent a Cerebro-like device, is not known. Mastermind indicates the BOEM have been cooped up in Magneto's sub for days. Magneto shows Thor his treasure trove, indicating he has accumulated great wealth, including priceless works of art. Magneto's power is described as "beyond description." Thor uses his uru hammer to absorb Magneto's energy, leaving the villain temporarily defenseless. REPRINTED IN: Marvel Tales 22. *Uncanny X-Men 8 (Nov. 1964) TITLE: "The Uncanny Threat of Unus the Untouchable." CREDITS: Stan Lee, co-plotter, scripter; Jack Kirby, co-plotter, penciler; Paul Reinman, inker. BEHIND THE SCENES: Mastermind tries to recruit Unus into the BOEM, at Magneto's behest. Unus wants to join, but Mastermind tells him he must prove himself to Magneto. REPRINTED IN: Early Years 8, Marvel Masterworks 3, and Amazing Adventures II 14. Retold in Professor X and the X-Men 9 and in Marvel Saga 16. *Strange Tales 128 (Jan. 1965) TITLE: "Quicksilver and the Scarlet Witch CREDITS: Stan Lee, writer; Dick Ayers, penciler; Frank Ray, inker. STORY: Wanda and Pietro flee Magneto's island headquarters while the evil mutants are gone. Struggling over the moral question of whether to leave Magneto forever, they visit the Fantastic Four to seek their advice. The Thing and the Human Torch are alone for the afternoon in the Baxter Building. As luck would have it, they see a TV bulletin broadcasting the faces of the Brotherhood of Evil Mutants. When Wanda and Pietro arrive, the suspicious heroes believe they are under attack, and a fight ensues. Wanda is slightly injured. By fight's end, the two mutants decide that no humans can be trusted, and return to Magneto. FLASHBACK (OLD): CAMEOS. Wanda recalls how Magneto saved her from the mob (scene from UXM 4). Later, Magneto's face is shown on a TV broadcast. NOTES: Magneto does not appear except in flashback. COMMENT: The broadcast indicates that the BOEM photos were provided by the X-Men. Given the fear of mutants described here, this makes little sense unless the public does not realize the X- Men are mutants. It would be more likely that Xavier provided the photos to Amos "Fred" Duncan, the FBI agent with whom he worked. *Uncanny X-Men 11 (May 1965) TITLE: "The Triumph of Magneto." CREDITS: Stan Lee, co-plotter, scripter; Jack Kirby, co-plotter, penciler; Chic Stone, inker. STORY: Once again, Magneto and Xavier compete to recruit an apparent mutant. In this case, the "mutant" is actually an alien (called the Stranger) who captures other life forms for study. While exploring the city, the Stranger is inexplicably drawn to a certain building. Within the building, Magneto and his Brotherhood are expecting the visitor. The Stranger objects to their treatment of him, and demonstrates his displeasure by turning the Mastermind into stone. The X-Men arrive and the Stranger departs in a "cone of energy," with Magneto and the Toad following voluntarily. At last, Wanda and Pietro decide to serve Magneto for the last time, and they too take their leave. Later, the Stranger tells everyone the truth behind his visit. He then transports the captured Magneto and Toad back to his planet for study, telling the X-Men they will never return. CHARACTER EXPOSITION: Magneto is enraged at the cavalier manner in which the Stranger treats him. He screams, "I'll destroy you for this. Those who do not serve me must die!" NOTES: Magneto has a headquarters somewhere in New York City itself. The inconspicuous building is filled with complex electronic equipment. The headquarters is located on an upper story, while a retail establishment is found on the ground floor. REPRINTED IN: X-Men Early Years 11, Marvel Masterworks 7, and X- Men Annual 1. Retold in Marvel Saga 17-18; Professor X and the X- Men 15. *Uncanny X-Men 16 (Jan. 1966) TITLE: "The Supreme Sacrifice." CREDITS: Stan Lee, co-plotter, scripter; Jack Kirby, co-plotter, layouts; Werner Roth, penciler; Dick Ayers, inker. CAMEO: In the last panel, an unidentified silhouette is seen outside the X-Mansion, foreshadowing events of next two issues. The silhouette belongs to Magneto, though the reader does not know it. REPRINTED IN: X-Men 69, X-Men Early Years 16, Marvel Masterworks 7. *Uncanny X-Men 17 (Feb. 1966) TITLE: "And None Shall Survive!" CREDITS: Stan Lee, co-plotter, scripter; Jack Kirby, co-plotter, layouts; Werner Roth, penciler; Dick Ayers, inker. STORY: Nearly all the X-Men have been injured in the Sentinel battle, and are recovering at an area hospital. Xavier senses something wrong at the Mansion, and sends the Angel to investigate. When Angel arrives, he is trapped by an unseen adversary. As the X-Men then return to the Mansion one by one, they are trapped by an enemy who appears to know their weaknesses and has prepared ingenious traps for them. Iceman, who was the most seriously injured, is still unconscious in the hospital. Meanwhile, we see the mysterious villain place Xavier and the other X-Men in a metal gondola attached to a hot-air balloon. He then sends the heroes to their imminent doom in the stratosphere. At the conclusion of the story, Warren's parents visit the school. They are greeted by the triumphant villain, whose identity is revealed as Magneto. CHARACTER EXPOSITION: Throughout the issue, the mysterious villain taunts his foes and gloats over their defeat. NOTES: Xavier cannot detect the nature of the menace because of a "mental barrier: surrounding the school, which even his power cannot penetrate. Xavier states, "Only the most powerful of mutants could prevent me from mentally reaching out to him." Magneto defeats Cyclops by beating him with his fists. REPRINTED IN: X-men 70, X-Men Early Years 17, Marvel Masterworks 7. *Uncanny X-Men 18 (March 1966) TITLE: "If Iceman Should Fail." CREDITS: Stan Lee, writer; Werner Roth, penciler; Dick Ayers, inker. STORY: Warren's parents are captured by Magneto. He constructs a huge machine to create an army of mutates based on the Worthingtons' genetic template. Meanwhile, Xavier contacts Iceman telepathically, and urges the woozy X-Man to get to Westchester as soon as possible. The weakened Iceman battles Magneto unsuccessfully, but meanwhile the X-Men figure out a means of escape. They return to earth and help Iceman in the fray. As the X-Men struggle to free themselves, Xavier contacts the Stranger telepathically, who then returns to Earth to reclaim his subject. The last we see of Magneto, he is fleeing, with the Stranger in hot pursuit. FLASHBACK (NEW): Magneto's memories reveal that while he and the Toad were trapped on the Stranger's planet he discovered a graveyard of spaceships. He was able to jump-start one of them and return home, leaving the Toad behind. CHARACTER EXPOSITION: Threatening to kill Iceman, Magneto tells the X-Men he would, "sacrifice anyone to achieve my aims." NOTES: Although the term is not used here, this marks the first use by Magneto of mutate-creating technology. He intends to create them by the millions, to overrun the planet. Not only does Magneto create an army of "mutants," but he is able to design their specific mutations. Xavier is able to probe Magneto's memories, which suggests Magneto's telepathic resistance is not infallible. COMMENTS: Magneto hypnotizes Warren's parents by forcing them to gaze into his eyes. This is probably an early version of his ability to control the flow of blood to the brain, first described later (in Avengers 111). magneto's ability to pilot an alien spaceship suggests his advanced scientific skills and high intelligence. Spaceship or no, we must wonder how Magneto was able to navigate across the galaxy and return safely to Earth. REPRINTED IN: X-Men 70; X-Men Early Years 17, Marvel Masterworks 7. *Avengers 47 (Dec. 1967) TITLE: "Magneto Walks the Earth." CREDITS: Roy Thomas, writer; John Buscema, penciler; George Tuska, inker. STORY: Dane Whitman unwittingly frees the Toad and Magneto from the Strangers grasp. Dane had been sending a powerful magnetic beam into space, hoping to contact alien life. Magneto, sensing the magnetic force of the beam on the Strangers planet, uses it somehow to transport himself and the Toad back to Earth. He sends Pietro and Wanda a mysterious message. When the two refuse to join him as the Brotherhood of Evil Mutants, he captures them. FLASHBACK (OLD): Magneto recounts his first meeting with Wanda and Pietro, somewhat embellishing the version first told in UXM 4. CHARACTER EXPOSITION: Magneto in boastful, raving mode. Calls himself the most powerful mutant, "destined destroyer of humanity," who should be "conquering the universe." he is especially harsh toward the Toad while the two are stranded on the Stranger's prison world. NOTE: The Stranger obviously caught up with Magneto following the events in UXM 18. Magneto mentions that the Stranger has lost interest in him since acquiring the Abomination. Whitman's castle (Garrett Castle), which Magneto appropriates, was transported from England and rebuilt in the United States by Whitman's uncle, Black Knight II. Magneto is physically strong, carrying two unconscious bodies easily. Magneto constructs armored robots to battle Wanda and Pietro. *Avengers 48 (Jan. 1968) TITLE: "The Black Knight Lives Again." CREDITS: Roy Thomas, story; George Tuska, penciler and inker. STORY: Dane Whitman escapes from Magneto's dungeon. He dons the new, improved Black Knight costume, and flies off to seek the Avengers' aid. When he returns with the Avengers, Magneto and his captives have already fled the scene. CHARACTER EXPOSITION: Magneto tells Pietro, "You tax our old friendship too far." Pietro replies that he and his sister were nothing more than pawns to Magneto's ambition. Magneto becomes increasingly angry each time Pietro mentions the Avengers. Toad keeps urging his master to kill the two Avengers, but Magneto still hopes to persuade them to join his cause. NOTES: Magneto explains that his magnetic and physical strength is greater than before. He smashes a heavy oak table with his fist. He boasts to Wanda, " I returned to this planet only a few hours ago, and already I have constructed this supersonic cruiser..." *Avengers 49 (Feb. 1968) TITLE: "Mine Is the Power!" CREDITS: Roy Thomas, story; John Buscema, penciler and inker. STORY: Magneto takes his captives to his new island headquarters. In an attempt to trick Wanda and Pietro, he tells them that he is no longer interested in conquest, but only wants to create a haven for mutants. Magneto addresses the United Nations, where he demands nationhood for the world's mutants, plus full veto power in the U.N. Security Council. He realizes the humans must refuse, thus playing into his hands. Magneto finally tricks Quicksilver and Scarlet Witch into joining him. The Scarlet Witch is grazed by a bullet, but her head wound is really caused by Magneto, who caused a guard's gun to misfire. A grief-stricken Pietro blames the humans. Magneto and his new allies take their leave. CHARACTER EXPOSITION: Magneto is depicted as exceedingly devious and manipulative. He risks injuring Wanda seriously to achieve his goals. Magneto desperately wants Wanda and Pietro to join him, in part because he could use their powers, in part because his vanity demands super-powered lackeys, but probably more so because he wants fellow mutants to accept his cause. He thinks, "it revolts me to act--even for a moment--as if there could ever be equality between mutants and their accursed inferiors." NOTES: Magneto describes how he raised his island headquarters (located in the Atlantic) from the depths of the ocean floor. He proudly shows Wanda and Pietro the fantastic technology he has constructed within the island, and that he has mastered "magnetically-induced perpetual motion." A newscaster describes the state of affairs between humans and "evil mutants" as a "cold war." COMMENTS: From Magneto's remarks, it seems likely that this is *not* the same island base he used in the past. It is also unlikely that this is the same island that appears in UXM 147-150 and Marvel Fanfare 33, because the presence of the latter's ancient architecture would have been evident. REPRINTED IN: X-Men 90. *Uncanny X-Men 43 (April 1968) TITLE: "The Torch Is Passed!" CREDITS: Roy Thomas, story; George Tuska, penciler; John Tartaglione, inker. STORY: Magneto watches Xavier's funeral from afar, and is surprised to see that Quicksilver has raced to the scene to pay his respects. Wanda remains injured by the bullet wound. Back at his island base, Magneto is stopping ships at sea to steal the scientific equipment he needs. He is constructing a gigantic machine which will blanket the planet with mind-controlling rays. The X-Men attack the island, but Magneto defeats them. CHARACTER EXPOSITION: Magneto gloats over Xavier's death, only regretting that it was not he who killed his enemy. Magneto allows the crews of the ships he wrecks to escape with their lives. Quicksilver thinks Magneto becomes more cruel with each passing day. NOTES: In a videotape made before his death, Xavier warns the X- Men that he believes Magneto has returned to Earth. REPRINTED IN: X-Men 91. *Uncanny X-Men 44 (May 1968) TITLE: "Red Raven, Red Raven!" CREDITS: Roy Thomas, plotter; Gary Friedrich, scripter; Don Heck, layout artist; Werner Roth, penciler; John Tartaglione, inker. STORY: Quicksilver persuades Magneto not to kill the X-Men, so they are placed in devices which neutralize their powers. The Angel manages to escape, but before he can free the others, Cyclops tells him to fly to New York to get the Avengers. CHARACTER EXPOSITION: Magneto allows the X-Men to live, in part to gloat over them, but also hoping they might decide to join his cause now that Xavier is dead. NOTES: Toad refers to Magneto's scientific genius, as he engages the ingenious shackles Magneto has devised to counter the X-Men's powers. In Avengers 53, we learn the real reason he did not kill the X-Men. REPRINTED IN: X-Men 92. *Uncanny X-Men 45 (June 1968) TITLE: "When Mutants Clash!" CREDITS: Gary Friedrich, story; Don Heck, layout; Werner Roth, penciler; John Tartaglione, inker. STORY: The Angel reaches Avengers headquarters. Meanwhile, Cyclops frees himself and takes on Quicksilver. Quicksilver explains that Magneto merely wants to create a sanctuary where mutants can live in peace. Cyclops doesn't buy it, and finally knocks Quicksilver out. At that moment, Angel and the Avengers arrive. CHARACTER EXPOSITION: Magneto is exceptionally cruel to the Toad, almost killing him at one point. Speaking of Quicksilver's defeat, Magneto declares, "There will be no place for weaklings in the Kingdom of Magneto." REPRINTED IN: X-Men 93, Marvel Triple Action 45. *Avengers 53 (June 1968) TITLE: "In Battle Joined!" CREDITS: Roy Thomas, story; John Buscema, penciler; George Tuska, inker. STORY: It seems Magneto allowed the Angel to escape so he would unsuspectingly lure the Avengers into the villain's clutches. The Avengers suspect the X-Men and vice-versa. Magneto turns his mind- control device on the X-Men, commanding them to destroy the Avengers. Much fighting ensues, but the Angel frees his teammates from their enemy's control, and Magneto is on the ropes. Before he can escape, Toad rebels and destroys the island. As Magneto grabs for the escape pod piloted by the Toad, Toad kicks him away and Magneto apparently falls to his death. CHARACTER EXPOSITION: Magneto bullies the Toad ceaselessly. REPRINTED IN: Marvel Triple Action 46.